From 6ac426eb750a206929cd3ca2d1dac254c76b3a26 Mon Sep 17 00:00:00 2001 From: Jakob MG Date: Wed, 22 Jun 2011 13:24:16 +0200 Subject: [PATCH] Add a .def for vehicles so mappers can use them. --- scripts/vehicles.def | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 scripts/vehicles.def diff --git a/scripts/vehicles.def b/scripts/vehicles.def new file mode 100644 index 00000000..5d391f85 --- /dev/null +++ b/scripts/vehicles.def @@ -0,0 +1,24 @@ +/*QUAKED vehicle_racer (0 0 1) (-48 -48 0) (48 48 32) +Fast moving hover type vehicle, with low shiled & health. +Primary weapon is a rapid fire energy cannon, secondary lockable rockets. +-------- KEYS -------- +team: 5=red, 14=blue +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +*/ + +/*QUAKED vehicle_spiderbot (0 0 1) (-48 -48 0) (48 48 32) +A slow moving 6 legged mech type vehile that has plenty of health and shiled. +Primary weapon is twin miniguns, secondary eight rockets that can be guided by the pilot. +-------- KEYS -------- +team: 5=red, 14=blue +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +*/ + +/*QUAKED vehicle_raptor (0 0 1) (-48 -48 0) (48 48 32) +The raptor is primaerly a air to ground frighter, its quite lightly armoured or shilded. +Its main weapon is four rapid fire energy cannons, wich can be locked to track a target by aming at it for some time. +Secondary is a pair of vert powerfull clusterbombs. +-------- KEYS -------- +team: 5=red, 14=blue +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +*/ -- 2.39.2