From 6a3d7e9fa1f4492fc0147c209486d22b1fdcfd34 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Mon, 8 Mar 2010 13:12:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Plan" version 1) --- Plan.textile | 320 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 320 insertions(+) create mode 100644 Plan.textile diff --git a/Plan.textile b/Plan.textile new file mode 100644 index 0000000..d40d2a6 --- /dev/null +++ b/Plan.textile @@ -0,0 +1,320 @@ +{{toc}} + +h1. ORGANIZATION + +* 3-6 leaders at the top +** board or committee of community members who act as liaisons between developers, players, leaders and other communities to help make sure the most important information is getting to the leaders +* "big" decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community +* nobody will be able AT ALL to sell/relicense the project :P + +
+ as for organization, I suggest:
+ - three "leaders" who should come from different backgrounds
+ - otherwise, freedom should reign among the community
+ - "big" decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community
+ - small stuff can be decided by the community directly (e.g. by just performing a change and committing)
+ - nobody will be able AT ALL to sell/relicense the project :P
+ but regarding game relevant decisions, you [dokujisan] probably will represent the competitive side, which is good, as that NEEDS to be represented
+ and with interest groups, I mean "from the players"
+ why do you play Nexuiz?
+ it's my replacement for martial arts heh
+ I used to train in martial arts a lot. I don't as much and nexuiz sorta took that spot.
+ I mostly play for fun, and therefore like development of new stuff and experimenting... others play competitively, which of course prefers sticking to the roots
+ (and requires stability in the "core game")
+ also, as a free project, leadership should not be exerted by force :P
+ if someone wants a feature, and the leaders are against it, one should think about a way to get it in in a varied but better fashion
+ code wise, I'd go so far - if the code is harmless (e.g. if it can be turned off), and mostly bug free, it can go in - even if I don't like what it brings
+ art wise it's a bit more difficult, as there can be many opinions what is good and what is not
+ there, I'd only like to avoid bad taste (like, pr0n, or TOO strong displays of violence - after all, the game is meant to be PLAYed, and is not a virtual torture chamber)
+ of course, the competitive players ALSO do not want overly strong violence, as it blocks the view :P
+
+ +h1. CODE CLEANUP + +
+ but basically, the goal should NOT be stripping the game to "what I like"
+ and also NOT reimplementing it
+ but JUST reorganizing the code
+ not silently removing stuff
+ what NEEDS cleanup, is teamplay.qc, player death handling, player spawn handling, player think
+ anyway, as for rerwrite... shpuld be no goal for next release
+
+ +h1. DOCUMENTATION + +Can we start using http://www.methods.co.nz/asciidoc/ for documentation? + +h1. MAPS + +* aggressor, +* aggressor_ctf (with fixes and testing) -- possible expand? it's currently only good for ~2v2-3v3 +* dance? (with some fixes) +* desertfactory +* eggandbacon (makeover) +* egyptronex? (with some fixes?) +* final_rage +* gasolinepowered (makeover in progress) +* Hotgrounds +* killall_organic (with gameplay fixes or some parts totally redone) +* lavaflag? (makeover) +* reslimed (replace textures, fix movement to not get stuck on things) +* runningman (makeover) +* silvercity_reloaded (fix FPS?) +* Stonecastle? +* stormkeep2 +* strength (gameplay adjustments and a makeover) +* treasure_island? (with gameplay fixes) +* Vociferous? (I'd happily finish the map asap) +* Fortress resurrection? (needs finishing of lighting up) + +h1. WEBSITE + +We're going to be incorporating features from all of the community sites into a proper "core" site. + +Using Wordpress MU as the main site, we can use mybb as a forum system and bridge it to wordpress. Alternatively we can look into use buddy press and dropping a forum system. + +* News +* Tournament system (likely need to be homegrown) +* Clan management (likely need to be homegrown.. maybe integrate with mu or buddypress somehow) +* Proper WIKI (instead of OUNS) -- is the dev wiki good enough or do we want a user based on as well? +* Pic hosting like pics.nexuizninja.com -- can be integrated into wordpress with nextgen gallery + nextgen public upload, I think we can fork this plugin to do more, i.e. video gallery, and more as well. Will need to dedicate resources to this +* Realtime server list (should be easy to make a plugin for) +* Mumble interface (will need to talk to dokujisan about details on this but should be easy enough to make a plugin for) +* cvar/cmd list search +* keyboard binds + +h1. CHAT + +Official Mumble server +Possibly using a different network other than quakenet + +
+ for my other project I'm involved with, Getty was showing me a way to have #nexuiz on multiple networks and have them all connect to each other through a bot
+ so we would have our own IRC network
+ and #battlecube channels on quakenet and other networks and they would all echo to/from our network
+ there would be a bot that echos what is typed
+ between the various networks
+
+ +h1. GAMEPLAY BALANCE + + div0: I would also vote for sv_maxspeed 320 and sv_maxairspeed 320 + so to sum it all up: current physicsNoQWBunny.cfg + sv_airaccel_sideways_friction -1 + sv_maxspeed 320 + sv_maxairspeed 320 + tZork: that is a slightly different physics config that div0 has been working on + Dokujisan: more physics stuff to note that's really fun: sv_doublejump 1, sv_jump_speedcap_max 1, sv_jumpspeedcap_max_disable_on_ramps 1 + +h1. PLAYER MODELS + +http://www.alientrap.org/forum/viewtopic.php?f=2&t=6051 +http://www.alientrap.org/forum/viewtopic.php?f=2&t=5997 +http://alientrap.org/forum/viewtopic.php?p=69763#p69763 + +
+ Dokujisan: Oblivion, Morphed, DibTop and me all knows a bit abt assorted sobjects arround it.
+ i managed to export animated smd's from blender yesterday
+ and turn to dpm
+ Dokujisan: yes the artist toolchain of darkpalces is bad
+ tZork: perhaps we need to generate some documentation on "what we know" about player model technical details
+ I second that idea
+ but with the blender smd thing working, its way more likely ppl can do open models.
+
+ +h1. SOUNDS + +http://www.nullgaming.com/stuff/tenshihan-nexuiz.v6.6.pk3.zip + +h1. TRAINING/TEACHING + +There will be two types of training servers +- Dojo: with a special Dojo map that walks players through the various basics and intermediate details of the game +- Bootcamp: a special training server with a trainer where player can get direct individual or group instruction on intermediate to advanced skills + +Before, when we did bootcamp, we had an IRC server with available trainers idling and a webchat interface for players to request a trainer. +div0 suggested that we can build this interaction into the game and the server screen can have allow players to "sign up" for a trainer on a bootcamp server + +The Dojo servers would also be on the server choosing screen in an obvious place. + +h1. NEW MENU SKIN + +http://www.alientrap.org/forum/viewtopic.php?f=2&t=5998 + +with some refining and get these sources files to -z- to remix for a the website design + + +h1. STYLE DIRECTION + +
+<}-z-{> regarding artwork, I think we should gather a list of wants/needs/likes/dislikes
+<}-z-{> to give other artists direction when they are looking to contribute
+
+ +
+ i woudl like to put forward a suggestion of basing nexuiz' art on treating it as if it was a galactic sport. 
+think Rollerball. With enough emphasis given on balance (no hard to see or hard to hit models) and bright colors 
+(that can be adjusted per clan), possibly adding another color mask in addition to the shirt/pants divide?
+ for things like stripes or markings. so that even in team based games where colors are mandated 
+(to be blue/red), the players will still have an option of being identifiable as distinct from his teammates
+ that way you will know who is who within the team
+ you can for example have two players with the same player model both on blue team, but you can tell 
+one from the other because the first has a green diagonal stripe while the other has yellow, etc.
+ nothing that would confuse opposing teams of course
+ giving players a degree of control over how they look like in a standardized way can encourage clan building
+ also a bit more cyberpunk direction rather than aliens (which was never implemented properly). that 
+means humans and bots, but all humanoid and of the same sizes. and a bit less serious. (i'm actually planning a 
+player model with armor that deliberately looks like bunny ears)
+
+ +
+ i think that perfect style for nexuiz is this http://hirez.http.internapcdn.net/hirez/images/photos/downloads/GAWallpaper_1440X1080.jpg
+
+ +h1. BULLET POINTS + +1. structure for the "management" so there are like 3-5 leaders and not just 1. Leaders will make "big" decisions for the game. +2. some sort of comittee setup underneath the leadership to make "most" decisions for the game. +3. Use of a central user auth system that protects privacy but also allows for extra features like stats +4. we're picking a new set of maps to be included with the game....with some fixes and makeovers +5. New player models +7. The website will include all of the features that should have been in the nexuiz.com website.... like all of the nexuizninjaz.com features +8. we will work on gameplay balance again, but this time with proper testing and feedback loop +9. There will be emphasis on organizing projects and recruiting people for work on these projects +10. We haven't picked a name yet. We're going to take some time with this +11. There will be an effort for some cleanup of the game code +12. More frequent releases. + + +h1. SERVER RESOURCES + +* -z- VPS in Washington DC for test builds, and test server +* -z- california shared hosting for development site +* pavlvs VPS for wordpress MU / website / other services below +* dokujisan/-z- can provide offical game servers (vps/dedicated) -- can we get an EU for this too? +* dokujisan/-z- shared hosting for release mirrors, other files, backups, etc +* merlijn can add more servers if needed, FruitieX can admin the "Pro" servers he might be hosting (ex-nexrun) +* git repository can be hosted by icculus +* Aussienexers offer up all of their servers to whatever we need for that region + +h1. ROLES / SKILLS + +h2. Game development + +aurix +blub (CSQC) +diabolik +div0 +fruitieX +Green Marine +Kadaverjack +lda17h +mand1nga +Samual +Spaceman +tZork + +h2. Website Development + +-z- +aurix +Dokujisan +jayvee +killquick +MickRip +SoulKeeper +tZork + +h2. Community/Project Management + +Dokujisan +-z- + +h2. Moderators + +-z- +CubeOwl +dokujisan +esteel +Grasshopper +Hew +merlijn +MrBougo +Rabs + + +h2. Mappers + +Clueless Newbie +cortez666 +CubeOwl +cuinnton +Diabolik +djsupport +dublpaws +fabzor +FruitieX +Grasshopper +JulianaStein +lda17h +MickRip +Mintox +Mookow +Oblivion +sepelio +sev +Strahleman +Sven +Taoki +tZork +Unknown/alphagod + +h2. Modeling + +Diabolik +Morphed +Oblivion +tZork + +h2. Artists + +JulianaStein +Morphed +Oblivion +Soulkeeper +Unknown/Alphagod + +h2. Music/Sounds + +Tenshihan? - already sent in a soundpack :) +chooksta +JulianaStein +MickRip +toolbox + +h2. Linux SysAdmins + +-z- +bones_was_here +div0 +FruitieX +jayvee +john galt +jscinoz +Kadaverjack +Willis + +h2. Nexuiz Admins + +-z- +aurix +bones_was_here +CubeOwl +Dokujisan +esteel +FruitieX +harry_ftw +Hew +john galt +Kadaverjack +merlijn +MrBougo +pavlvs +rabs -- 2.39.2