From 6a0268182c0a5b6bc1dd7630136b328ac3bb1f1a Mon Sep 17 00:00:00 2001 From: terencehill Date: Sat, 7 Oct 2017 16:24:18 +0200 Subject: [PATCH] Move some code from havocbot_goalrating_items to a new function --- qcsrc/server/bot/default/havocbot/roles.qc | 107 +++++++++++---------- 1 file changed, 56 insertions(+), 51 deletions(-) diff --git a/qcsrc/server/bot/default/havocbot/roles.qc b/qcsrc/server/bot/default/havocbot/roles.qc index 44eaeea0d..80a1d237a 100644 --- a/qcsrc/server/bot/default/havocbot/roles.qc +++ b/qcsrc/server/bot/default/havocbot/roles.qc @@ -44,16 +44,65 @@ void havocbot_goalrating_waypoints(entity this, float ratingscale, vector org, f } }; +bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, entity item, vector item_org) +{ + if(!teamplay) + return true; + + float friend_distance = FLOAT_MAX; + float enemy_distance = FLOAT_MAX; + bool discard = false; + + FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it), + { + if (it.team == this.team) + { + if (!IS_REAL_CLIENT(it) || discard) + continue; + + if(vdist(it.origin - item_org, >, friend_distance)) + continue; + + friend_distance = vlen(it.origin - item_org); + discard = true; + + if (item.health && it.health > this.health) continue; + if (item.armorvalue && it.armorvalue > this.armorvalue) continue; + + if (item.weapons && (item.weapons & ~it.weapons)) continue; + + if (item.ammo_shells && it.ammo_shells > this.ammo_shells) continue; + if (item.ammo_nails && it.ammo_nails > this.ammo_nails) continue; + if (item.ammo_rockets && it.ammo_rockets > this.ammo_rockets) continue; + if (item.ammo_cells && it.ammo_cells > this.ammo_cells) continue; + if (item.ammo_plasma && it.ammo_plasma > this.ammo_plasma) continue; + + discard = false; + } + else + { + // If enemy only track distances + // TODO: track only if visible ? + if(vdist(it.origin - item_org, <, enemy_distance)) + enemy_distance = vlen(it.origin - item_org); + } + }); + + // Rate the item only if no one needs it, or if an enemy is closer to it + if ((enemy_distance < friend_distance && vdist(item_org - org, <, enemy_distance)) || + (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius) || !discard) + return true; + return false; +}; + void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius) { - float rating, discard, friend_distance, enemy_distance; + float rating; vector o; ratingscale = ratingscale * 0.0001; // items are rated around 10000 already IL_EACH(g_items, it.bot_pickup, { - rating = 0; - if(!it.solid) { if(!autocvar_bot_ai_timeitems) @@ -102,54 +151,10 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float continue; } - if(teamplay) - { - friend_distance = 10000; enemy_distance = 10000; - discard = false; - - entity picker = it; - FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it), - { - if ( it.team == this.team ) - { - if ( !IS_REAL_CLIENT(it) || discard ) - continue; - - if( vdist(it.origin - o, >, friend_distance) ) - continue; - - friend_distance = vlen(it.origin - o); // distance between player and item - discard = true; - - if (picker.health && it.health > this.health) continue; - if (picker.armorvalue && it.armorvalue > this.armorvalue) continue; - - if (picker.weapons && (picker.weapons & ~it.weapons)) continue; - - if (picker.ammo_shells && it.ammo_shells > this.ammo_shells) continue; - if (picker.ammo_nails && it.ammo_nails > this.ammo_nails) continue; - if (picker.ammo_rockets && it.ammo_rockets > this.ammo_rockets) continue; - if (picker.ammo_cells && it.ammo_cells > this.ammo_cells) continue; - if (picker.ammo_plasma && it.ammo_plasma > this.ammo_plasma) continue; - - discard = false; - } - else - { - // If enemy only track distances - // TODO: track only if visible ? - if( vdist(it.origin - o, <, enemy_distance) ) - enemy_distance = vlen(it.origin - o); // distance between player and item - } - }); - - // Rate the item only if no one needs it, or if an enemy is closer to it - if ( (enemy_distance < friend_distance && vdist(o - org, <, enemy_distance)) || - (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard ) - rating = it.bot_pickupevalfunc(this, it); - } - else - rating = it.bot_pickupevalfunc(this, it); + if(!havocbot_goalrating_item_pickable_check_players(this, org, it, o)) + continue; + + rating = it.bot_pickupevalfunc(this, it); if(rating > 0) navigation_routerating(this, it, rating * ratingscale, 2000); -- 2.39.2