From 69e0d3a9f3e567d260760a72e2cbfe3d65ce8fba Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Mon, 27 Dec 2010 23:17:42 +0100 Subject: [PATCH] also rename the entity name --- scripts/entities.def | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/entities.def b/scripts/entities.def index 76e9d249..76d511e3 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1587,8 +1587,8 @@ max_health: max health this trigger will give (default 200) noise: sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound */ -/*QUAKED weapon_campingrifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING -the Camping Rifle. +/*QUAKED weapon_sniperrifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING +the Sniper Rifle. -------- KEYS -------- ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used) respawntime: time till it respawns (default: 30) -- 2.39.2