From 68e540b526a0d035966db7f18b2b44d62088215c Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 23 Apr 2013 04:21:29 +1000 Subject: [PATCH] Lower gib amount when gibbing a monster corpse --- qcsrc/server/monsters/lib/monsters.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/monsters/lib/monsters.qc b/qcsrc/server/monsters/lib/monsters.qc index 2dc50ab44..f09e07560 100644 --- a/qcsrc/server/monsters/lib/monsters.qc +++ b/qcsrc/server/monsters/lib/monsters.qc @@ -781,7 +781,7 @@ void monsters_corpse_damage (entity inflictor, entity attacker, float damage, fl if(self.health <= -100) // 100 health until gone? { - Violence_GibSplash(self, 1, 0.5, attacker); + Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); self.think = SUB_Remove; self.nextthink = time + 0.1; -- 2.39.2