From 682de861437ab5005c5affd92c7f5c565e2480ad Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 2 Sep 2013 10:27:37 +1000 Subject: [PATCH] Use normal think delay while dead --- qcsrc/common/monsters/sv_monsters.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 81463e110..3591fe80b 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -650,7 +650,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE); //monster_sound(self.msound_sight, 0, FALSE); } - + self.last_enemycheck = time + 0.5; } @@ -749,7 +749,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ void monster_dead_think() { self.think = monster_dead_think; - self.nextthink = time + 0.3; // don't need to update so often now + self.nextthink = time + self.ticrate; self.deadflag = DEAD_DEAD; -- 2.39.2