From 67cd356ff59eb2cdc7a130613e1bede16eceb989 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Thu, 9 Jun 2011 15:31:21 +0300 Subject: [PATCH] fix some cases when the crouch anim wouldn't be switched to --- qcsrc/server/cl_player.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index c52a222ce..a9333a188 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -266,7 +266,7 @@ void player_anim (void) if (self.animstate_startframe != self.anim_duckjump_x) // don't perform another trace if already playing the crouch jump anim { traceline(self.origin + '0 0 1' * PL_CROUCH_MIN_z, self.origin + '0 0 1' * (PL_CROUCH_MIN_z - autocvar_sv_player_jumpanim_minfall), TRUE, self); - if(!trace_startsolid && trace_fraction == 1 || self.animstate_startframe == self.anim_idle_x) // don't get stuck on idle animation in midair + if(!trace_startsolid && trace_fraction == 1 || !(self.animstate_startframe == self.anim_duckwalk_x || self.animstate_startframe == self.anim_duckidle_x)) // don't get stuck on non-crouch anims { setanim(self, self.anim_duckjump, FALSE, TRUE, self.restart_jump); self.restart_jump = FALSE; @@ -323,6 +323,7 @@ void player_anim (void) } else setanim(self, self.anim_idle, TRUE, FALSE, FALSE); + print(ftos(time), " ", ftos(self.animstate_startframe), "\n"); } if (self.weaponentity) -- 2.39.2