From 674c1c407ea373f0cc75784d3f150b71bee9567e Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 29 Aug 2005 05:43:41 +0000 Subject: [PATCH] fix the quake logo shadow in e1m5 (ALL surfaces were producing shadow volumes, including sky and liquids) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5667 d7cf8633-e32d-0410-b094-e92efae38249 --- model_brush.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/model_brush.c b/model_brush.c index 4cca197c..0c4598e8 100644 --- a/model_brush.c +++ b/model_brush.c @@ -3013,7 +3013,8 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) } loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) - Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); + if (surface->texture->basematerialflags & MATERIALFLAG_SOLID) + Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true); Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); -- 2.39.2