From 667ba4ce1cfa497394b1738645d166dbe1a5bf51 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 7 Feb 2013 10:23:45 +1100 Subject: [PATCH] Move reset_map LMS score back into arena.qc to fix clients getting double lives --- qcsrc/server/arena.qc | 2 ++ qcsrc/server/mutators/gamemode_lms.qc | 2 -- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/arena.qc b/qcsrc/server/arena.qc index a2298c6fb..ef81fd92b 100644 --- a/qcsrc/server/arena.qc +++ b/qcsrc/server/arena.qc @@ -108,6 +108,8 @@ void reset_map(float dorespawn) //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players if (self.classname == "player") { //PlayerScore_Clear(self); + if(g_lms) + PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()); self.killcount = 0; //stop the player from moving so that he stands still once he gets respawned self.velocity = '0 0 0'; diff --git a/qcsrc/server/mutators/gamemode_lms.qc b/qcsrc/server/mutators/gamemode_lms.qc index 8d336e60e..1e9db0e7d 100644 --- a/qcsrc/server/mutators/gamemode_lms.qc +++ b/qcsrc/server/mutators/gamemode_lms.qc @@ -31,8 +31,6 @@ MUTATOR_HOOKFUNCTION(lms_RemovePlayer) MUTATOR_HOOKFUNCTION(lms_PlayerSpawn) { - PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()); - // player is dead and becomes observer // FIXME fix LMS scoring for new system if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0) -- 2.39.2