From 657f8291953db7c5dde7ab4e6393ee7c1a2fe841 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Mon, 11 Apr 2011 16:47:58 +0300 Subject: [PATCH] Code for using the new sound --- qcsrc/server/w_hagar.qc | 3 +++ 1 file changed, 3 insertions(+) diff --git a/qcsrc/server/w_hagar.qc b/qcsrc/server/w_hagar.qc index ab4e9ee3b..f09163e69 100644 --- a/qcsrc/server/w_hagar.qc +++ b/qcsrc/server/w_hagar.qc @@ -132,6 +132,8 @@ void W_Hagar_Attack2_Load (void) if(self.hagarload_refire < time) { self.hagar_load += 1; + sound(self, CHAN_WEAPON, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM); + if(self.hagar_load >= autocvar_g_balance_hagar_secondary_load_maxload) self.hagarload_loaded = TRUE; @@ -262,6 +264,7 @@ float w_hagar(float req) precache_model ("models/weapons/v_hagar.md3"); precache_model ("models/weapons/h_hagar.iqm"); precache_sound ("weapons/hagar_fire.wav"); + precache_sound ("weapons/hagar_load.wav"); //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else } else if (req == WR_SETUP) -- 2.39.2