From 654e2acf7fc18d0f31fd9e00487c1627f29ce298 Mon Sep 17 00:00:00 2001
From: Jakob MG <jakob_mg@hotmail.com>
Date: Thu, 26 Jul 2012 23:58:08 +0200
Subject: [PATCH] Do not use both .think and InitializeEntity got ONS generator

---
 qcsrc/server/mode_onslaught.qc | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/qcsrc/server/mode_onslaught.qc b/qcsrc/server/mode_onslaught.qc
index 2a0bcc40f..17c216cf0 100644
--- a/qcsrc/server/mode_onslaught.qc
+++ b/qcsrc/server/mode_onslaught.qc
@@ -912,8 +912,8 @@ void spawnfunc_onslaught_generator()
 	//setorigin(e, self.origin);
 	self.enemy.colormap = self.colormap;
 	self.enemy.team = self.team;
-	self.think = onslaught_generator_delayed;
-	self.nextthink = time + 0.2;
+	//self.think = onslaught_generator_delayed;
+	//self.nextthink = time + 0.2;
 	InitializeEntity(self, onslaught_generator_delayed, INITPRIO_LAST);
 
 	WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0');
-- 
2.39.5