From 645c441d589f9672bffb8fef9cc34a5c747cc9a8 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 28 Feb 2011 00:52:05 +0200 Subject: [PATCH] Set the proper voice types in code --- data/qcsrc/server/cl_client.qc | 7 +++++-- data/qcsrc/server/defs.qh | 5 ++++- 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/data/qcsrc/server/cl_client.qc b/data/qcsrc/server/cl_client.qc index b8822608..448fb8d3 100644 --- a/data/qcsrc/server/cl_client.qc +++ b/data/qcsrc/server/cl_client.qc @@ -2639,8 +2639,11 @@ void PlayerPreThink (void) case TAUNTTYPE_DEATH: PlayerSound(self, playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT); break; - case TAUNTTYPE_VORE: - PlayerSound(self, playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT); // change this properly + case TAUNTTYPE_VOREPRED: + PlayerSound(self, playersound_pred, CHAN_VOICE, VOICETYPE_AUTOTAUNT); // change this properly + break; + case TAUNTTYPE_VOREPREY: + PlayerSound(self, playersound_prey, CHAN_VOICE, VOICETYPE_AUTOTAUNT); // change this properly break; default: dprint("Incorrect autotaunt type\n"); diff --git a/data/qcsrc/server/defs.qh b/data/qcsrc/server/defs.qh index 9c80b052..a2636062 100644 --- a/data/qcsrc/server/defs.qh +++ b/data/qcsrc/server/defs.qh @@ -464,6 +464,8 @@ float next_pingtime; _VOICEMSG(meet) \ _VOICEMSG(seenflag) \ _VOICEMSG(taunt) \ + _VOICEMSG(pred) \ + _VOICEMSG(prey) \ _VOICEMSG(teamshoot) #define _VOICEMSG(m) .string playersound_##m; @@ -504,7 +506,8 @@ string globalsound_metalstep; #define VOICETYPE_GURGLE 16 #define TAUNTTYPE_DEATH 1 -#define TAUNTTYPE_VORE 2 +#define TAUNTTYPE_VOREPRED 2 +#define TAUNTTYPE_VOREPREY 3 void PrecachePlayerSounds(string f); void PrecacheGlobalSound(string samplestring); -- 2.39.2