From 643d165bb428e977f2d04400a6bfc6e8166c6b5b Mon Sep 17 00:00:00 2001 From: vortex Date: Sun, 23 Sep 2012 09:42:43 +0000 Subject: [PATCH] scr_loadingscreen_background: fix double-applied gamma. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11850 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=868d9dcf0f4fa9d88c5fbeb76e4bb72af5604275 --- cl_screen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_screen.c b/cl_screen.c index dfc55618..b5b974ff 100644 --- a/cl_screen.c +++ b/cl_screen.c @@ -2115,7 +2115,7 @@ static void SCR_DrawLoadingScreen (qboolean clear) if(loadingscreentexture) { R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f); - R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true, true); + R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, false, true, true); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f); -- 2.39.2