From 6425023d254b094f887038fb2b3ec2b52fd18b65 Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 9 Jun 2006 13:50:50 +0000 Subject: [PATCH] trust the q3bsp NODRAW flag rather than the shader git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6453 d7cf8633-e32d-0410-b094-e92efae38249 --- model_brush.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/model_brush.c b/model_brush.c index a6825e0d..937924f5 100644 --- a/model_brush.c +++ b/model_brush.c @@ -4309,7 +4309,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", shader->skyboxname); } } - else if ((shader->surfaceparms & Q3SURFACEPARM_NODRAW) || shader->numlayers == 0) + else if ((out->surfaceflags & Q3SURFACEFLAG_NODRAW) || shader->numlayers == 0) out->basematerialflags |= MATERIALFLAG_NODRAW; else if (shader->surfaceparms & Q3SURFACEPARM_LAVA) out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_FULLBRIGHT; -- 2.39.2