From 62aaa3e5bc2e7e4864b8c4c677c3fb67a055cc54 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 15 Apr 2015 11:22:26 +1000 Subject: [PATCH] Fix target locking not working on turrets --- qcsrc/server/vehicles/vehicles.qc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/qcsrc/server/vehicles/vehicles.qc b/qcsrc/server/vehicles/vehicles.qc index 96d54e3de..0a4eb6f3e 100644 --- a/qcsrc/server/vehicles/vehicles.qc +++ b/qcsrc/server/vehicles/vehicles.qc @@ -274,11 +274,11 @@ void vehicles_locktarget(float incr, float decr, float _lock_time) if(trace_ent.deadflag != DEAD_NO) trace_ent = world; - - if(!trace_ent.vehicle_flags & VHF_ISVEHICLE || - trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET || - trace_ent.takedamage == DAMAGE_TARGETDRONE) - trace_ent = world; + if(!( + (trace_ent.vehicle_flags & VHF_ISVEHICLE) || + (trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || + (trace_ent.takedamage == DAMAGE_TARGETDRONE) + ) { trace_ent = world; } } if(self.lock_target == world && trace_ent != world) -- 2.39.2