From 61da33afd2e692d0e7e82beec6d9e4328f9536c8 Mon Sep 17 00:00:00 2001 From: Juhu <5894800-Juhu_@users.noreply.gitlab.com> Date: Sun, 8 Jan 2023 15:03:25 +0100 Subject: [PATCH] strafehud: make slick detection more reliable and consistent --- qcsrc/client/hud/panel/strafehud.qc | 26 ++++++++++++++++++++++---- 1 file changed, 22 insertions(+), 4 deletions(-) diff --git a/qcsrc/client/hud/panel/strafehud.qc b/qcsrc/client/hud/panel/strafehud.qc index 04c90c4f8..b0fcc3d62 100644 --- a/qcsrc/client/hud/panel/strafehud.qc +++ b/qcsrc/client/hud/panel/strafehud.qc @@ -106,12 +106,15 @@ void HUD_StrafeHUD() static int dt_time = 0; static float dt_sum = 0; static float dt = 0; + static bool onslick_last = false; // physics int keys = STAT(PRESSED_KEYS); bool jumpheld = islocal ? (PHYS_INPUT_BUTTON_JUMP(strafeplayer) || PHYS_INPUT_BUTTON_JETPACK(strafeplayer)) : (keys & KEY_JUMP); // doesn't work in spectator mode if spectated player uses +jetpack bool onground = (islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR)) && !jumpheld; // if jump is held assume we are in air + bool onslick = false; bool real_onground = onground; // doesn't get changed by ground timeout + bool real_onslick = onslick; // doesn't get changed by ground timeout bool onground_expired; bool strafekeys; bool swimming = strafe_waterlevel >= WATERLEVEL_SWIMMING; // the hud will not work well while swimming @@ -173,8 +176,22 @@ void HUD_StrafeHUD() float range_minangle; float arrow_size = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_arrow_size, 10), 0); // there's only one size cvar for the arrows, they will always have a 45° angle to ensure proper rendering without antialiasing - if(onground) onground_lasttime = time; - else if(jumpheld) onground_lasttime = 0; + if(onground) + { + if(PHYS_FRICTION(strafeplayer) == 0) { + onslick = true; + } + else { // don't use IS_ONSLICK(), it only works for the local player and only if client prediction is enabled + trace_dphitq3surfaceflags = 0; + tracebox(strafeplayer.origin, strafeplayer.mins, strafeplayer.maxs, strafeplayer.origin - '0 0 1', MOVE_NOMONSTERS, strafeplayer); + onslick = trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK; + } + real_onslick = onslick; + + onground_lasttime = time; + onslick_last = onslick; + } + else if(jumpheld || swimming) onground_lasttime = 0; if(onground_lasttime == 0) onground_expired = true; @@ -184,6 +201,7 @@ void HUD_StrafeHUD() if(!onground && !onground_expired) // if ground timeout hasn't expired yet use ground physics { onground = true; + onslick = onslick_last; if(!autocvar__hud_configure) { @@ -390,7 +408,7 @@ void HUD_StrafeHUD() if((speed > 0) && onground) { - float strafefriction = IS_ONSLICK(strafeplayer) ? PHYS_FRICTION_SLICK(strafeplayer) : PHYS_FRICTION(strafeplayer); + float strafefriction = onslick ? PHYS_FRICTION_SLICK(strafeplayer) : PHYS_FRICTION(strafeplayer); frictionspeed = speed * dt * strafefriction * max(PHYS_STOPSPEED(strafeplayer) / speed, 1); strafespeed = max(speed - frictionspeed, 0); @@ -702,7 +720,7 @@ void HUD_StrafeHUD() slicksteps = min(slicksteps, 4); slicksteps = 90 / 2 ** slicksteps; - if(islocal) slickdetected = (IS_ONSLICK(strafeplayer) || (IS_ONGROUND(strafeplayer) && (PHYS_FRICTION(strafeplayer) == 0))); // don't need to traceline if already touching slick + slickdetected = real_onslick; // don't need to traceline if already touching slick // traceline into every direction trace_dphitq3surfaceflags = 0; -- 2.39.2