From 60d58cb9da65d148fa31aaa5d25d492614dda0d7 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Fri, 15 Nov 2019 18:02:43 +0000 Subject: [PATCH] Clarify version number for scoring --- Key-Hunt.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/Key-Hunt.md b/Key-Hunt.md index e852476..386b9a6 100644 --- a/Key-Hunt.md +++ b/Key-Hunt.md @@ -15,7 +15,7 @@ Gameplay -------- The game is played in seamless rounds. At the beginning of a round, one player per team gets a key in the color of the own team. The player who got the key (called “key carrier”) will see a message and the team mates will instantly see the position of the allied key carrier. -10 seconds after the beginning of a round, the positions of all keys will be revealed to everyone in the HUD and radar. +A few seconds after the beginning of a round, the positions of all keys will be revealed to everyone in the HUD and radar. To win a round (and score big), your team has to grab all the keys and join them together. As soon as a team has all the keys, they must meet. If a single player collects all the keys, the team also wins the round. @@ -29,7 +29,7 @@ Finally, you can drop a key by pressing the “Drop flag/key” control. It's [F Scoring ------- -In Key Hunt, the score depends on the number of teams in the game. +In Key Hunt, the score depends on the number of teams in the game. As of 0.8.2, the scoring (by default) is as follows: | Action | 4 teams | 3 teams | 2 teams | Notes | |:-------------------------------------:|:-------------:|:-------:|:-------:|:--------------------------------------------------:| @@ -41,7 +41,11 @@ In Key Hunt, the score depends on the number of teams in the game. | Kill other enemy | +1 | +1 | +1 | | | Suicide/teamkill | -1 | -1 | -1 | | -\* = This is a known bug. See [issue #2344](https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/2344) +\* = This is a known bug in 0.8.2. See [issue #2344](https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/2344) + +### Custom scoring + +It's possible for servers to change the scoring by setting [CVars](CVars) (`g_balance_keyhunt_score_*`). Helpful Hints and Tips ---------------------- -- 2.39.2