From 603e043971aa9e17c39a2c7673989f578e0235a8 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Wed, 13 Jul 2011 00:14:33 +0300 Subject: [PATCH] Crosshair tweaks --- data/defaultVT.cfg | 4 ++-- .../qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 520b78a4..0fcaf58e 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -109,8 +109,8 @@ _cl_playermodel models/player/vixen.zym _cl_playerskin 0 crosshair 13 seta crosshair_color "1 1 0.5" -seta crosshair_alpha 0.3 -seta crosshair_size 0.4 +seta crosshair_alpha 1 +seta crosshair_size 0.35 seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item" seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health" seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon" diff --git a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c index 0db056ce..d2de6d4f 100644 --- a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c +++ b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c @@ -64,7 +64,7 @@ void fillVoretWeaponsDialog(entity me) me.TR(me); me.TDempty(me, 0.3); me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair Size:")); - me.TD(me, 1, 2.5, e = makeVoretSlider(0.40, 2, 0.05, "crosshair_size")); + me.TD(me, 1, 2.5, e = makeVoretSlider(0.10, 1, 0.05, "crosshair_size")); me.TR(me); me.TDempty(me, 0.3); me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair Alpha:")); -- 2.39.2