From 603c66c3d4cfef35cef39cae714c7b3b4df5084d Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Wed, 23 May 2012 16:17:16 +0300 Subject: [PATCH] Fix movetype names somewhere else I forgot --- scripts/entities.ent | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 8b4e790e..ef6d9447 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -314,7 +314,7 @@ Trains are not trigger-able or toggle-able. Trains cannot be block-stopped just by getting in their way, the player must be wedged between the train and another obstacle to block it. -------- KEYS -------- default/initial speed of train (default 100 or overridden by speed value of targeted path_corner) -movement type (1 = linear, 2 = cosine [default], 3 = sine, 4 = half cosine, 5 = half sine) +movement type (1 = linear, 2 = cosine [default], 3 = inverted cosine, 4 = half cosine, 5 = half inverted cosine) targetname of first path_corner to move to at the default speed; ideally, this path_corner shall be exactly where the train starts path/name of .wav or .ogg file to play while moving. Use looping sounds only (e.g. sound/world/drone6.wav - See Notes). damage a player who gets crushed by it receives -- 2.39.2