From 601f1d9c80ea49715018bc6aec314827b007bb2b Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 10 Feb 2017 14:04:11 +1000 Subject: [PATCH] Don't run buff player logic during physics frames --- qcsrc/common/mutators/mutator/buffs/sv_buffs.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc b/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc index b63349e86..4643ed201 100644 --- a/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc +++ b/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc @@ -795,7 +795,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink) { entity player = M_ARGV(0, entity); - if(game_stopped || IS_DEAD(player)) return; + if(game_stopped || IS_DEAD(player) || frametime) return; if(player.buffs & BUFF_FLIGHT.m_itemid) { -- 2.39.2