From 5fe078853ad14b748c792cb9f2e0c86590e759bd Mon Sep 17 00:00:00 2001 From: terencehill Date: Tue, 27 Sep 2016 18:45:34 +0200 Subject: [PATCH] Further clean overkill code up --- .../common/mutators/mutator/overkill/sv_overkill.qc | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index 97301d6f1..f86c71b7e 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -21,8 +21,6 @@ float autocvar_g_overkill_ammo_charge_limit; .float ok_use_ammocharge = _STAT(OK_AMMO_CHARGE); .float ok_ammo_charge = _STAT(OK_AMMO_CHARGEPOOL); -.float pauseregen_finished; - void(entity ent, float wep) ok_DecreaseCharge; void ok_Initialize(); @@ -116,15 +114,6 @@ MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST) } } -MUTATOR_HOOKFUNCTION(ok, PlayerDamage_SplitHealthArmor) -{ - entity frag_target = M_ARGV(2, entity); - float damage_take = M_ARGV(4, float); - - if(damage_take) - frag_target.pauseregen_finished = max(frag_target.pauseregen_finished, time + 2); -} - void ok_DropItem(entity this, entity targ) { entity e = new(droppedweapon); // hax @@ -264,8 +253,6 @@ MUTATOR_HOOKFUNCTION(ok, PlayerSpawn) // if player changed their weapon while dead, don't switch to their death weapon if(player.impulse) player.ok_lastwep = 0; - - player.pauseregen_finished = time + 2; } void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); } -- 2.39.2