From 5fd6f1ada838c4be07f3a8f6437e8d869bf412fc Mon Sep 17 00:00:00 2001 From: divverent Date: Mon, 2 Mar 2015 08:52:30 +0000 Subject: [PATCH] Argh. Fix my last fix :( changed the wrong field to GL_TEXTURE_2D. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12165 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=838e039a52231932d842518179e069ba4f82ef7d --- gl_textures.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gl_textures.c b/gl_textures.c index b509307f..ded21684 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -1960,7 +1960,7 @@ rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char * glt->inputdepth = 1; glt->flags = TEXF_RENDERTARGET | TEXF_CLAMP | TEXF_FORCENEAREST; glt->miplevel = 0; - glt->textype = GL_TEXTURE_2D; + glt->textype = texinfo; glt->texturetype = textype; glt->inputdatasize = width*height*texinfo->internalbytesperpixel; glt->palette = NULL; @@ -1972,7 +1972,7 @@ rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char * glt->texnum = 0; glt->dirty = false; glt->glisdepthstencil = textype == TEXTYPE_DEPTHBUFFER24STENCIL8; - glt->gltexturetypeenum = gltexturetypeenums[glt->texturetype]; + glt->gltexturetypeenum = GL_TEXTURE_2D; // init the dynamic texture attributes, too [11/22/2007 Black] glt->updatecallback = NULL; glt->updatacallback_data = NULL; -- 2.39.2