From 5f4dad2b0d9ef834c2f825744284521b566a5a1f Mon Sep 17 00:00:00 2001 From: Jakob MG Date: Wed, 12 Sep 2012 21:27:01 +0200 Subject: [PATCH] Get rid of unrefs. again.. --- qcsrc/server/autocvars.qh | 4 ++-- qcsrc/server/g_damage.qc | 2 +- qcsrc/server/teamplay.qc | 4 ++-- qcsrc/warpzonelib/common.qc | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index a3687f959..cfd29b203 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -796,14 +796,14 @@ float autocvar_g_ctf_flagcarrier_selfforcefactor; float autocvar_g_ctf_flagcarrier_damagefactor; float autocvar_g_ctf_flagcarrier_forcefactor; float autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate; -float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting; +//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting; float autocvar_g_ctf_fullbrightflags; float autocvar_g_ctf_ignore_frags; float autocvar_g_ctf_score_capture; float autocvar_g_ctf_score_capture_assist; float autocvar_g_ctf_score_kill; float autocvar_g_ctf_score_penalty_drop; -float autocvar_g_ctf_score_penalty_suicidedrop; +//float autocvar_g_ctf_score_penalty_suicidedrop; float autocvar_g_ctf_score_penalty_returned; float autocvar_g_ctf_score_pickup_base; float autocvar_g_ctf_score_pickup_dropped_early; diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 046e0f513..f4fe7615f 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -640,7 +640,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float attacker.dmg_take += v_x; attacker.dmg_save += v_y; attacker.dmg_inflictor = inflictor; - mirrordamage = 0; + mirrordamage = v_z; // = 0, to make fteqcc stfu mirrorforce = 0; } diff --git a/qcsrc/server/teamplay.qc b/qcsrc/server/teamplay.qc index 917aa11bc..b8f2f3ac8 100644 --- a/qcsrc/server/teamplay.qc +++ b/qcsrc/server/teamplay.qc @@ -6,7 +6,7 @@ float c1, c2, c3, c4; // # of bots on those teams float cb1, cb2, cb3, cb4; -float audit_teams_time; +//float audit_teams_time; void TeamchangeFrags(entity e) { @@ -834,7 +834,7 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam) //void() ctf_playerchanged; void SV_ChangeTeam(float _color) { - float scolor, dcolor, steam, dteam, dbotcount, scount, dcount; + float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount; // in normal deathmatch we can just apply the color and we're done if(!teamplay) { diff --git a/qcsrc/warpzonelib/common.qc b/qcsrc/warpzonelib/common.qc index f87d540e5..9040c7240 100644 --- a/qcsrc/warpzonelib/common.qc +++ b/qcsrc/warpzonelib/common.qc @@ -699,7 +699,7 @@ void WarpZone_RefSys_AddInverse(entity me, entity wz) .vector WarpZone_refsys_incremental_transform; void WarpZone_RefSys_AddIncrementally(entity me, entity ref) { - vector t, s; + //vector t, s; if(me.WarpZone_refsys_incremental_transform == ref.WarpZone_refsys.warpzone_transform) if(me.WarpZone_refsys_incremental_shift == ref.WarpZone_refsys.warpzone_shift) return; -- 2.39.2