From 5ec095276055bb949e6b63d9eed33130fc66a939 Mon Sep 17 00:00:00 2001 From: divverent Date: Mon, 6 Jan 2014 09:49:47 +0000 Subject: [PATCH] Disable r_water_hideplayer while in chase camera view From: Samual Lenks git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12039 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=52c7f899aabced8885deb6bbb38a696c707afcd3 --- gl_rmain.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index 338950aa..1ebe76c7 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -6161,7 +6161,7 @@ static void R_Water_ProcessPlanes(int fbo, rtexture_t *depthtexture, rtexture_t memset(r_refdef.viewcache.world_pvsbits, 0xFF, r_refdef.scene.worldmodel->brush.num_pvsclusterbytes); } - r_fb.water.hideplayer = r_water_hideplayer.integer >= 2; + r_fb.water.hideplayer = ((r_water_hideplayer.integer >= 2) && !chase_active.integer); R_ResetViewRendering3D(p->fbo_reflection, r_fb.water.depthtexture, p->texture_reflection); R_ClearScreen(r_refdef.fogenabled); if(r_water_scissormode.integer & 2) @@ -6190,7 +6190,7 @@ static void R_Water_ProcessPlanes(int fbo, rtexture_t *depthtexture, rtexture_t continue; // FIXME the plane then still may get rendered but with broken texture, but it sure won't be visible } - r_fb.water.hideplayer = r_water_hideplayer.integer >= 1; + r_fb.water.hideplayer = ((r_water_hideplayer.integer >= 1) && !chase_active.integer); r_refdef.view.clipplane = p->plane; VectorNegate(r_refdef.view.clipplane.normal, r_refdef.view.clipplane.normal); -- 2.39.2