From 5e43baf2e8a516a8f2f12aa19b603a8e4f8d6243 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 6 Jun 2013 10:48:24 +1000 Subject: [PATCH] Only use g_respawn_delay_max if it's higher than normal respawn delay --- qcsrc/server/cl_player.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index feb63e847..22c3bbb4f 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -650,7 +650,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht self.respawn_time = ceil((time + sdelay) / waves) * waves; else self.respawn_time = time + sdelay; - if(autocvar_g_respawn_delay_max) + if(autocvar_g_respawn_delay_max > self.respawn_time) self.respawn_time_max = time + autocvar_g_respawn_delay_max; else self.respawn_time_max = self.respawn_time; -- 2.39.2