From 5d13bb6d83fda4d4b2c51d624ece3ab80ac264b5 Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 31 Dec 2016 10:59:20 +1000 Subject: [PATCH] Remove the if() check, all we're doing is setting it to null anyway --- qcsrc/server/client.qc | 2 -- 1 file changed, 2 deletions(-) diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 08fb6d481..3b0da8234 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -343,8 +343,6 @@ void PutObserverInServer(entity this) this.weaponmodel = ""; for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { - if(!this.weaponentities[slot]) - continue; // first load this.weaponentities[slot] = NULL; } this.exteriorweaponentity = NULL; -- 2.39.2