From 5cdf11f27f824c2e8a09a3f09c4ff9844eaf2e4e Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 4 Mar 2013 18:53:43 +1100 Subject: [PATCH] Allow specifying zombie skin, rather than always forcing a random one --- qcsrc/server/monsters/monster/zombie.qc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/monsters/monster/zombie.qc b/qcsrc/server/monsters/monster/zombie.qc index 7261141b1..dee874b67 100644 --- a/qcsrc/server/monsters/monster/zombie.qc +++ b/qcsrc/server/monsters/monster/zombie.qc @@ -170,7 +170,9 @@ void zombie_spawn() self.checkattack = GenericCheckAttack; self.attack_melee = zombie_attack_standing; self.attack_ranged = zombie_attack_ranged; - self.skin = rint(random() * 4); + + if not(self.skin) + self.skin = rint(random() * 4); monster_hook_spawn(); // for post-spawn mods } -- 2.39.2