From 5b036c6e1d84c7b52acc79c67df5181cb30895ae Mon Sep 17 00:00:00 2001 From: terencehill Date: Mon, 3 Aug 2015 00:02:56 +0200 Subject: [PATCH] Fix accuracy board layout --- qcsrc/client/scoreboard.qc | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/qcsrc/client/scoreboard.qc b/qcsrc/client/scoreboard.qc index 824483689..acc145aa8 100644 --- a/qcsrc/client/scoreboard.qc +++ b/qcsrc/client/scoreboard.qc @@ -978,6 +978,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) { WepSet weapons_stat = WepSet_GetFromStat(); WepSet weapons_inmap = WepSet_GetFromStat_InMap(); + float initial_posx = pos.x; int i; float weapon_stats; int disownedcnt = 0; @@ -1003,11 +1004,12 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) rows = 2; else rows = 1; - int count_perrow = rint(weapon_cnt / rows); + int columnns = ceil(weapon_cnt / rows); + float height = 40; float fontsize = height * 1/3; float weapon_height = height * 2/3; - float weapon_width = sbwidth / weapon_cnt / rows; + float weapon_width = sbwidth / columnns / rows; bool g_instagib = false; drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); @@ -1023,7 +1025,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL); // column highlighting - for(i = 0; i < count_perrow; ++i) + for(i = 0; i < columnns; ++i) { if(!(i % 2)) drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL); @@ -1051,7 +1053,8 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) float oldposx = pos.x; vector tmpos = pos; - for(i = WEP_FIRST; i <= WEP_LAST; ++i) + int column; + for(i = WEP_FIRST, column = 0; i <= WEP_LAST; ++i) { self = get_weaponinfo(i); if (!self.weapon) @@ -1087,22 +1090,20 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) } tmpos.x += weapon_width * rows; pos.x += weapon_width * rows; - if(rows == 2 && i == count_perrow) { + if(rows == 2 && column == columnns - 1) { tmpos.x = oldposx; tmpos.y += height; pos.y += height; } + ++column; } if(weapons_with_stats) average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5); - if(rows == 2) - pos.x -= weapon_width / 2; - pos.x -= sbwidth; pos.y += height; - pos.y += 1.25 * hud_fontsize.y; + pos.x = initial_posx; return pos; } -- 2.39.2