From 5af9a97946091a894881eae4024c0a77d2ae1f9e Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 24 Apr 2018 18:40:29 +1000 Subject: [PATCH] Add a 2D mode to infront checking, to avoid the standing on monsters exploit, also tweak golem's smash to not use custom traces --- monsters.cfg | 2 ++ qcsrc/common/monsters/monster/golem.qc | 19 +++++++++++-------- qcsrc/common/monsters/sv_monsters.qc | 8 +++++++- qcsrc/server/autocvars.qh | 1 + 4 files changed, 21 insertions(+), 9 deletions(-) diff --git a/monsters.cfg b/monsters.cfg index 000bb6a70e..15a98c0534 100644 --- a/monsters.cfg +++ b/monsters.cfg @@ -77,6 +77,7 @@ set g_monster_golem_attack_lightning_radius_zap 250 set g_monster_golem_attack_lightning_speed 1000 set g_monster_golem_attack_lightning_speed_up 150 set g_monster_golem_attack_smash_damage 50 +set g_monster_golem_attack_smash_force 100 set g_monster_golem_attack_smash_range 200 set g_monster_golem_damageforcescale 0.100000001 set g_monster_golem_health 650 @@ -106,6 +107,7 @@ set g_monsters_typefrag 1 set g_monsters_target_range 2000 set g_monsters_target_infront 0 set g_monsters_target_infront_range 0.3 +set g_monsters_target_infront_2d 1 set g_monsters_attack_range 120 set g_monsters_respawn 1 set g_monsters_respawn_delay 20 diff --git a/qcsrc/common/monsters/monster/golem.qc b/qcsrc/common/monsters/monster/golem.qc index 85a1716390..d236bde236 100644 --- a/qcsrc/common/monsters/monster/golem.qc +++ b/qcsrc/common/monsters/monster/golem.qc @@ -4,7 +4,8 @@ float autocvar_g_monster_golem_health; float autocvar_g_monster_golem_damageforcescale = 0.1; float autocvar_g_monster_golem_attack_smash_damage; -float autocvar_g_monster_golem_attack_smash_range; +float autocvar_g_monster_golem_attack_smash_force = 100; +float autocvar_g_monster_golem_attack_smash_range = 200; float autocvar_g_monster_golem_attack_claw_damage; float autocvar_g_monster_golem_attack_lightning_damage; float autocvar_g_monster_golem_attack_lightning_damage_zap = 15; @@ -37,12 +38,14 @@ void M_Golem_Attack_Smash(entity this) Send_Effect(EFFECT_EXPLOSION_MEDIUM, (this.origin + (v_forward * 150)) - ('0 0 1' * this.maxs.z), '0 0 0', 1); sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); - // RadiusDamage does NOT support custom starting location, which means we must use this hack... + vector loc = this.origin + v_forward * 50; - tracebox(this.origin + v_forward * 50, this.mins * 0.5, this.maxs * 0.5, this.origin + v_forward * autocvar_g_monster_golem_attack_smash_range, MOVE_NORMAL, this); - - if(trace_ent.takedamage) - Damage(trace_ent, this, this, (autocvar_g_monster_golem_attack_smash_damage) * MONSTER_SKILLMOD(this), DEATH_MONSTER_GOLEM_SMASH.m_id, DMG_NOWEP, trace_ent.origin, normalize(trace_ent.origin - this.origin)); + entity dmgent = spawn(); + dmgent.owner = dmgent.realowner = this; + setorigin(dmgent, loc); + RadiusDamage (dmgent, this, (autocvar_g_monster_golem_attack_smash_damage) * MONSTER_SKILLMOD(this), (autocvar_g_monster_golem_attack_smash_damage * 0.5) * MONSTER_SKILLMOD(this), + autocvar_g_monster_golem_attack_smash_range, this, NULL, autocvar_g_monster_golem_attack_smash_force, DEATH_MONSTER_GOLEM_SMASH.m_id, DMG_NOWEP, NULL); + delete(dmgent); } void M_Golem_Attack_Swing(entity this) @@ -175,7 +178,7 @@ bool M_Golem_Attack(int attack_type, entity actor, entity targ, .entity weaponen if(IS_ONGROUND(actor)) if(randomness <= 0.5 && vdist(actor.enemy.origin - actor.origin, <=, autocvar_g_monster_golem_attack_smash_range)) { - setanim(actor, actor.anim_melee1, true, true, false); + setanim(actor, actor.anim_melee1, false, true, true); Monster_Delay(actor, 1, 1.1, M_Golem_Attack_Smash); if(actor.animstate_endtime > time) actor.anim_finished = actor.animstate_endtime; @@ -220,7 +223,7 @@ METHOD(Golem, mr_pain, float(Golem this, entity actor, float damage_take, entity { TC(Golem, this); actor.pain_finished = time + 0.5; - setanim(actor, actor.anim_pain1, true, true, false); + setanim(actor, ((random() >= 0.5) ? actor.anim_pain2 : actor.anim_pain1), true, true, false); return damage_take; } diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index e9aa200e62..16f803e0c4 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -60,7 +60,13 @@ bool monster_facing(entity this, entity targ) { // relies on target having an origin makevectors(this.angles); - float dot = normalize(targ.origin - this.origin) * v_forward; + vector targ_org = targ.origin, my_org = this.origin; + if(autocvar_g_monsters_target_infront_2d) + { + targ_org = vec2(targ_org); + my_org = vec2(my_org); + } + float dot = normalize(targ_org - my_org) * v_forward; return !(dot <= autocvar_g_monsters_target_infront_range); } diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index f26e1f478f..402662c60e 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -394,6 +394,7 @@ float autocvar_g_monsters_damageforcescale = 0.8; float autocvar_g_monsters_target_range; bool autocvar_g_monsters_target_infront; float autocvar_g_monsters_target_infront_range = 0.3; +bool autocvar_g_monsters_target_infront_2d = true; float autocvar_g_monsters_attack_range; int autocvar_g_monsters_score_kill; int autocvar_g_monsters_score_spawned; -- 2.39.2