From 5ac360b0362e711d2f7dce91e0c4aa082bd8fe84 Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Thu, 25 Jun 2020 16:52:46 +0000 Subject: [PATCH] Update Vehicles, added Unofficial vehicles info --- Vehicles.md | 86 ++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 85 insertions(+), 1 deletion(-) diff --git a/Vehicles.md b/Vehicles.md index 6184252..1d9d52c 100644 --- a/Vehicles.md +++ b/Vehicles.md @@ -2,7 +2,7 @@ # About -## General informatoin +## General information Vehicles in Xonotic introduce new dynamics and fun in team play, especially Capture The Flag (CTF), compared to traditional vehicle-free games. @@ -100,8 +100,51 @@ Its primary weapon is machine gun; the aiming direction is shown by the green re # Unofficial vehicles +**This information is old, maybe there are things that are no longer stable.** On [some servers](Special-Servers), one may find experiment vehicles that are not official, such as tanks, helicopters, jets, etc. Please post your opinions on them in [Xonotic Official Forums](http://forums.xonotic.org). +R22 Helicopter and LL48 Tank were used in the SMB modpack and were removed because these are no longer considered part of the core mod. Perhaps these were removed in October 2018. + +## Light APC + +![Light APC outside](uploads/81f43728f6f8a8fa07185ad9125b0b1d/Vehicle-lightapc.png) + +![Light APC cockpit](uploads/9edc77a777f634acf4185f7e6fbd0e84/Vehicle-lightapc-cockpit.png) + +Up to three players can ride the Light APC, a large tank vehicle, at the same time. +The first player will be the pilot, who can drive. It can keep more players inside too. + +![Light APC third person view](uploads/5d31e87dd1da89af57d0be70103b7ce8/Vehicle-lightapc-thirdperson-view.png) + +The second player will be the front gunner. The third player will be the back gunner. +When the pilot leaves Light APC, the second player becomes the pilot. +There are no secondary weapons for any of the three riders in Light APC. + +## R22 Helicopter + +![R22 Helicopter outside](uploads/dead5dd822cfb3eef5470d1e4cfd64b5/Vehicle-r22helicopter.png) + +![R22 Helicopter cockpit](uploads/5ee301512f68a165fdec5bf16f14fbd9/Vehicle-r22helicopter-cockpit.png) + +The R22 Helicopter takes one pilot who can also operate two weapons. There are two different reticles for them. Only two players can ride the R22 Helicopter. The second player will be the cockpit, but this player won't do nothing, only will be the spectator of the vehicle inside and he can get out of the vehicle whenever he wants, the same for the pilot. + +![R22 Helicopter third person view](uploads/9325a103e7052bec6ebdb05e4c3afe99/Vehicle-r22helicopter-thirdperson-view.png) + +The primary weapon is machine gun and is shot toward the green reticle. The second weapon is remote-controlled missiles that target any nearby object that is around the front, is dropped onto the ground the green reticle is pointing at. The white reticle always points at the head of the vehicle. The green reticle is projected by the movement momentum of the vehicle. The movement controls are the same as [Raptor vehicle](Vehicles#raptor). + +## LL48 Tank + +![LL48 Tank outside](uploads/2bad28f70051aede20cb7c3b6cea30c8/Vehicle-ll48tank.png) + +![LL48 Tank cockpit](uploads/bca5d877730c378b68e6f3bcf0a87879/Vehicle-ll48tank-cockpit.png) + +LL48 Tank takes one rider. It walks on the ground and can jump from very high altitude while protecting the rider. + +![LL48 Tank third person view](uploads/e5a8837b66fc96de4e30a19ed73d9e47/Vehicle-ll48tank-thirdperson-view.png) + +Its primary weapon is the HLAC; the aiming direction is shown by the orange reticle, which follows the front of the vehicle, it does the same as Light APC front gunner. The secondary weapon is the Tank Cannonball that are aimed with the red reticle, which always points to the front of the vehicle, reloading ammo takes a bit of time. Press SHIFT to move the secondary weapon down and press SPACE to move up. + + # Notes for mappers Vehicle class names for mappers: @@ -111,6 +154,12 @@ Vehicle class names for mappers: - Raptor: "vehicle_raptor" - Spiderbot: "vehicle_spiderbot" +Unofficial vehicle class names: + +- Light APC: "vehicle_lightapc" +- R22 Helicopter: "vehicle_r22heli" +- LL48 Tank: "vehicle_tankll48" + # Notes for developers `Assault` needs testing, as far as i can tell it should work now. @@ -119,3 +168,38 @@ Vehicle class names for mappers: Maps needed, `as` and `ctf` for now - i cant take this much further w/o play testing on a larger scale. +Official vehicles source codes are in this [directory](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/tree/master/qcsrc/common/vehicles/vehicle). + +There are unofficial vehicles source codes stored in the [SMB modpack](https://github.com/MarioSMB/modpack/tree/master/mod/common/vehicles). + +Some unofficial vehicles are in the jeff-modpack. + +Remember if you had them installed in the game, to activate those unofficial vehicles: + +`g_vehicles 1 // activate the vehicles in the game` + +`set g_vehicles_extra 1 // activate the unofficial vehicles in the game` + +`set g_vehicle_tankll48 1 // activate LL48 Tank vehicle in the game` + +`set g_vehicle_r22heli 1 // activate R22 Helicopter in the game` + +`set g_vehicle_lightapc 1 // activate Light APC in the game` + +`set g_vehicles_enter 0 // activate enter inside vehicle automatically instead pressing the key to enter inside` + +`set g_vehicles_vortex_damagerate 2` + +`set g_vehicle_r22heli_shield_regen 20 // energy regeneration quantity` + +`set g_vehicle_r22heli_shield 600 // energy shield` + +`set g_vehicle_r22heli_health_regen 15 // health regeneration quantity` + +`set g_vehicle_r22heli_speed_forward 2500 // R22 Helicopter speed when it's moving forward` + +`set g_vehicle_tankll48_health 3500 // LL48 Tank health quantity` + +`set g_vehicle_tankll48_cannon_damage 2000 // LL48 Tank Cannon damage quantity` + +It's recommended testing those vehicles in a map called **mars** and with mapinfo and entity files. \ No newline at end of file -- 2.39.2