From 5a8664ff503be4f2460fd46796432d360a06c58d Mon Sep 17 00:00:00 2001 From: Samual Lenks Date: Sat, 9 Feb 2013 23:40:41 -0500 Subject: [PATCH] Add the deathtypes to damage.qc in CSQC --- qcsrc/client/damage.qc | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/qcsrc/client/damage.qc b/qcsrc/client/damage.qc index cc89b03d7..47d30926e 100644 --- a/qcsrc/client/damage.qc +++ b/qcsrc/client/damage.qc @@ -211,43 +211,43 @@ void Ent_DamageInfo(float isNew) switch(w_deathtype) { - case DEATH_VHCRUSH: + case DEATH_VH_CRUSH: break; // spiderbot - case DEATH_SBMINIGUN: + case DEATH_VH_SPID_MINIGUN: string _snd; _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw"); sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1); break; - case DEATH_SBROCKET: + case DEATH_VH_SPID_ROCKET: sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1); break; - case DEATH_SBBLOWUP: + case DEATH_VH_SPID_DEATH: sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN); pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1); break; - case DEATH_WAKIGUN: + case DEATH_VH_WAKI_GUN: sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1); break; - case DEATH_WAKIROCKET: + case DEATH_VH_WAKI_ROCKET: sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1); break; - case DEATH_WAKIBLOWUP: + case DEATH_VH_WAKI_DEATH: sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN); pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1); break; - case DEATH_RAPTOR_CANNON: + case DEATH_VH_RAPT_CANNON: sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1); break; - case DEATH_RAPTOR_BOMB_SPLIT: + case DEATH_VH_RAPT_FRAGMENT: float i; vector ang, vel; for(i = 1; i < 4; ++i) @@ -259,15 +259,15 @@ void Ent_DamageInfo(float isNew) sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1); break; - case DEATH_RAPTOR_BOMB: + case DEATH_VH_RAPT_BOMB: sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1); break; - case DEATH_RAPTOR_DEATH: + case DEATH_VH_RAPT_DEATH: sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN); pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1); break; - case DEATH_BUMB_GUN: + case DEATH_VH_BUMB_GUN: sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("bigplasma_impact"), self.origin, w_backoff * 1000, 1); break; -- 2.39.2