From 5a82a6e74c293b005d585e9fdbdb57b0e49f16d1 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sun, 30 Jan 2011 22:36:38 +0200 Subject: [PATCH] Write a useful comment --- qcsrc/server/cl_client.qc | 2 +- qcsrc/server/cl_weapons.qc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index cb1c18f92..384d3b43d 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -1056,7 +1056,7 @@ void PutClientInServer (void) // all weapons must be fully loaded when we spawn entity e; e = get_weaponinfo(j); - if(e.spawnflags & WEP_FLAG_RELOADABLE) + if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo")); } diff --git a/qcsrc/server/cl_weapons.qc b/qcsrc/server/cl_weapons.qc index d57883a29..9ccc48c9c 100644 --- a/qcsrc/server/cl_weapons.qc +++ b/qcsrc/server/cl_weapons.qc @@ -344,7 +344,7 @@ void W_WeaponFrame() // set our clip load to the load of the weapon we switched to, if it's reloadable entity e; e = get_weaponinfo(self.switchweapon); - if(e.spawnflags & WEP_FLAG_RELOADABLE && cvar(strcat("g_balance_", e.netname, "_reload_ammo"))) + if(e.spawnflags & WEP_FLAG_RELOADABLE && cvar(strcat("g_balance_", e.netname, "_reload_ammo"))) // prevent accessing undefined cvars { self.clip_load = self.weapon_load[self.switchweapon]; self.clip_size = cvar(strcat("g_balance_", e.netname, "_reload_ammo")); -- 2.39.2