From 5a611a803fb72fd69252db4e5d5cf9ecdc45950d Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 17 Jul 2016 22:31:29 +0000 Subject: [PATCH] Added a couple bugs git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12259 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=fa176397b9dd3ecaf06fc6518daa9175f84f3a1b --- todo | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/todo b/todo index adfa4ebe..117dc9aa 100644 --- a/todo +++ b/todo @@ -1,6 +1,8 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it -d bug darkplaces d3d9: drawsetcliparea not working right - seems to be Y-flipped, this also affects menus in Steelstorm (VorteX) -d bug darkplaces d3d9: overbright particles get weird colors (VorteX) +0 bug darl[;aces remderer: r_showbboxes breaks updates of the bloom texture (Supa) +0 bug darkplaces android: make sure android:theme is set reasonably to avoid having performance issues on Adreno (it may need to be android:theme="@android:style/Theme.Translucent" or maybe some other value?) (banshee21) 0 bug darkplaces client csqc: CSQC_InputEvent is supposed to handle mouse movement, compare to FTEQW code (avirox) 0 bug darkplaces client csqc: engine prediction function is not implemented - could just return the engine's current cl.movement_origin (Spike) 0 bug darkplaces client csqc: entities not being drawn with VF_PERSPECTIVE 0? (daemon) @@ -1437,4 +1439,4 @@ f feature dpmod: include .lit and .dlit files for all id1 maps - this idea was r f feature dpmod: include .vis files for all id1 maps - this idea rejected due to lack of .vis support and download size f hqbsp: CreateBrushFaces should use RadiusFromBounds for its rotation box code, but hmap is obsolete (Vic) f optimization darkplaces renderer: change water distortion textures from multiple 2D textures to one 3D texture for smoother animation (Tomaz) -f optimization darkplaces visibility: R_Q3BSP_RecursiveWorldNode should take clipflags parameter and do not cull a node against a plane if the parent node is totally on one side of the plane (Vic) \ No newline at end of file +f optimization darkplaces visibility: R_Q3BSP_RecursiveWorldNode should take clipflags parameter and do not cull a node against a plane if the parent node is totally on one side of the plane (Vic) -- 2.39.2