From 5a512a11fe4e42ee30966b84c250f54a8882076e Mon Sep 17 00:00:00 2001 From: Maik Merten Date: Sun, 6 Feb 2011 15:39:15 +0100 Subject: [PATCH] be more specific on alternatives to controlled movement --- qcsrc/server/g_subs.qc | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/g_subs.qc b/qcsrc/server/g_subs.qc index 6c4089c83..1785bd157 100644 --- a/qcsrc/server/g_subs.qc +++ b/qcsrc/server/g_subs.qc @@ -250,9 +250,8 @@ void SUB_CalcMove (vector tdest, float tspeed, void() func) // Very short animations don't really show off the effect // of controlled animation, so let's just use linear movement. // Alternatively entities can choose to specify non-controlled movement. - // The default, controlled movement, is value 0, the only currently - // implemented alternative movement is linear, which is any other value. - if (traveltime < 0.15 || self.platmovetype) + // The only currently implemented alternative movement is linear (value 1) + if (traveltime < 0.15 || self.platmovetype == 1) { self.velocity = delta * (1/traveltime); // QuakeC doesn't allow vector/float division self.nextthink = self.ltime + traveltime; -- 2.39.2