From 5910395d085422c2ad0c5e9b8d37a68fa875689d Mon Sep 17 00:00:00 2001 From: Samual Lenks Date: Wed, 11 Dec 2013 23:49:09 -0500 Subject: [PATCH] Shockwave is not a bullet weapon --- qcsrc/client/damage.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/client/damage.qc b/qcsrc/client/damage.qc index 9a61afdf9..5d7c12338 100644 --- a/qcsrc/client/damage.qc +++ b/qcsrc/client/damage.qc @@ -88,7 +88,7 @@ void DamageEffect(vector hitorg, float dmg, float type, float specnum) // if damage was dealt with a bullet weapon, our effect is blood // since blood is species dependent, include the species tag - if(type == WEP_SHOCKWAVE || type == WEP_SHOTGUN || type == WEP_UZI || type == WEP_RIFLE) + if(type == WEP_SHOTGUN || type == WEP_UZI || type == WEP_RIFLE) // WEAPONTODO: when we kill shells and bullets, what happens to this? { if(self.isplayermodel) { -- 2.39.2