From 589662f1b7546447b6ebaeecf5d3e20a151476b6 Mon Sep 17 00:00:00 2001 From: Friskydingo64 Date: Sun, 10 Jun 2012 02:13:00 +0000 Subject: [PATCH] Some writing cleanup and elaboration here. Expanded map entities and added tips. (Commit created by redmine exporter script from page "Deathmatch" version 4) --- Deathmatch.textile | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Deathmatch.textile b/Deathmatch.textile index eae4d81..364e33b 100644 --- a/Deathmatch.textile +++ b/Deathmatch.textile @@ -2,15 +2,23 @@ h1. Deathmatch (DM) h2. Object of the Game -Deathmatch is one of the most popular (and easiest) gamemodes in Xonotic. It is a simple free for all fight where everyone plays versus everyone. Each frag (-> kill) awards you 1 point. To win a map you need 30 points. Note: You lose 1 point if you suicide (e.g. fall in space, lava or kill yourself with a weapon). +Deathmatch is one of the most popular classic gamemodes in Xonotic (and also the easiest). It is a simple free-for-all fight to the death where everyone plays versus everyone. There are no teams or alliances, each player is on his/her own and one must fight for their own survival. +* Each kill you make (known in-game as a *frag*) awards you 1 point. +* You will lose 1 point if you *suicide* (e.g. fall off the map into space, sink into lava, or kill yourself with a weapon). +* The first player to score 30 points wins the match. h2. Map Entities - +* *Weapons* - These can be picked up from various places around the map or from a downed player. +* *Ammo* - These may be found in the form of shells, bullets, rockets, jet fuel, or power cells. +* *Powerups* - All maps have "Health" and "Armor" powerups, which extend your lifetime. Some maps may contain powerups like “[[Strength]]” or “[[Shield]]” (which usually spawn every 2 minutes). h2. Helpful Hints and Tips -- Some maps can contain powerups like “[[Strength]]” or “[[Shield]]” (which usually spawn every 2 minutes). They can be useful tools to win a match! +* Always keep moving. This can be especially true for smaller maps and/or very crowded matches. If you stay in one place for too long, you risk becoming an easy target. +* If your map contains powerups such as the ones mentioned above, make good use of them. They can be useful tools to win a match! +* Keep your suicides at a minimum. Your point counter _can_ enter into the negatives, so always avoid self-injury. +* If a player is approaching you fast and there are "Mega Health" or "Mega Armor" powerups nearby, grab them first! This can deprive the opponent of a chance to heal himself once shot. h2. List of Demos and Videos -- 2.39.2