From 58923ca17eca0acd4410b0b332d47b751478d3ff Mon Sep 17 00:00:00 2001 From: terencehill Date: Thu, 17 Nov 2016 16:39:06 +0100 Subject: [PATCH] Add a "Join the game" button to the Welcome dialog --- qcsrc/menu/xonotic/dialog_welcome.qc | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/qcsrc/menu/xonotic/dialog_welcome.qc b/qcsrc/menu/xonotic/dialog_welcome.qc index 6ef42a579..1dd0b1263 100644 --- a/qcsrc/menu/xonotic/dialog_welcome.qc +++ b/qcsrc/menu/xonotic/dialog_welcome.qc @@ -93,9 +93,10 @@ void XonoticWelcomeDialog_fill(entity me) me.TD(me, me.rows - 4 - 1, me.columns, me.serverinfo_MOTD_ent = makeXonoticTextBox()); me.serverinfo_MOTD_ent.allowColors = 1; me.gotoRC(me, me.rows - 1, 0); - me.TD(me, 1, me.columns / 2, e = makeXonoticCommandButton(_("Disconnect"), '0 0 0', "disconnect", COMMANDBUTTON_CLOSE)); - me.TD(me, 1, me.columns / 2, e = makeXonoticButton(_("OK"), '0 0 0')); + me.TD(me, 1, me.columns / 3, e = makeXonoticCommandButton(_("Disconnect"), '0 0 0', "disconnect", COMMANDBUTTON_CLOSE)); + me.TD(me, 1, me.columns / 3, e = makeXonoticCommandButton(_("Join the game"), '0 0 0', "join", COMMANDBUTTON_CLOSE)); + e.preferredFocusPriority = 1; + me.TD(me, 1, me.columns / 3, e = makeXonoticButton(_("Spectate"), '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; - e.preferredFocusPriority = 1; } -- 2.39.2