From 57e0f9d63bd3697df964191abeb711b9180b891c Mon Sep 17 00:00:00 2001 From: Samual Lenks Date: Wed, 5 Jun 2013 00:12:41 -0400 Subject: [PATCH] Working on a new physics config for Xonotic- Increase jump length (keeping same jump height of 111.48qu) Decrease friction Decrease air strafe acceleration Remove aircontrol penalty Increase stepheight --- physicsXSamual.cfg | 50 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 physicsXSamual.cfg diff --git a/physicsXSamual.cfg b/physicsXSamual.cfg new file mode 100644 index 000000000..f86c45906 --- /dev/null +++ b/physicsXSamual.cfg @@ -0,0 +1,50 @@ +g_mod_physics Xonotic +// current Xonotic physics + +sv_gravity 650 +sv_maxspeed 360 +sv_maxairspeed 360 + +sv_stopspeed 100 +sv_accelerate 15 +sv_airaccelerate 2 +sv_friction 6 +edgefriction 1 +sv_stepheight 34 +// Q1: 16+2 +// Nex: 32+2 +// we try: 24+2 +// samual: 32+2 + +// actually, what we want is 237 for 160bpm +// jump height == sv_jumpvelocity^2 / (2*sv_gravity) +// in this case: 42.48 qu +// player: 24+45 qu +// total: 111.48qu +// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in +// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! +sv_jumpvelocity 235 +sv_wateraccelerate -1 +sv_waterfriction -1 +sv_airaccel_sideways_friction 0 +sv_airaccel_qw -0.8 +sv_airaccel_qw_stretchfactor 2 + +sv_airstopaccelerate 3 +sv_airstrafeaccelerate 18 +sv_maxairstrafespeed 100 +sv_airstrafeaccel_qw -0.95 +sv_aircontrol 0 +sv_aircontrol_penalty 0 +sv_aircontrol_power 2 +sv_airspeedlimit_nonqw 800 +sv_warsowbunny_turnaccel 0 +sv_warsowbunny_accel 0.1593 +sv_warsowbunny_topspeed 925 +sv_warsowbunny_backtosideratio 0.8 +sv_friction_on_land 0 +sv_doublejump 0 +sv_jumpspeedcap_min "" +sv_jumpspeedcap_max "" +sv_jumpspeedcap_max_disable_on_ramps 1 +g_teleport_maxspeed 0 -- 2.39.2