From 57cb96695355545be7d0b46f1827cd5436349c60 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 2 May 2011 22:45:27 +0300 Subject: [PATCH] Make weapon even larger / smaller when changing size --- data/defaultVT.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 5c722d00..800a4c3c 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -1550,8 +1550,8 @@ set g_vore_keepdeadprey 1 "If enabled, prey remains in the stomach after dying, set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size" set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running" set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model" -set g_healthsize_weapon_scalefactor 0.75 "Amount by which player size resizes the view weapon model" -set g_healthsize_weapon_scalefactor_pos 8 "Amount by which the view model is moved vertically based on player size" +set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model" +set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size" set g_healthsize_min 50 "Player size may not drop below this amount of health" set g_healthsize_max 150 "Player size may not grow past this amount of health" -- 2.39.2