From 579916e87c0fbcc416029039c2754985bc60e0e5 Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 22 May 2004 08:11:03 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4238 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/todo b/todo index 7a0ef016..35d0b6c8 100644 --- a/todo +++ b/todo @@ -18,7 +18,6 @@ -d darkplaces: figure out what is wrong with dedicated server console on win32 and fix it (and tell willis@deathmask.net) -d darkplaces: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) -d darkplaces: fix a crash when changing level while using qe1 textures (Todd) --d darkplaces: fix skybox orientation to match glquake/quake2/quake3, it needs to be rotated 90 degrees; +X should be rt (metlslime) -d darkplaces: generate tvectors the same as svectors in bumpvector calculations (Riot) -d darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) -d darkplaces: locked console scrollback (sublim3) @@ -35,11 +34,9 @@ -d dpmod: add support for info_player_deathmatch in singleplayer for q3 compatibility (Static_Fiend) -d dpmod: add target_position entity for a touch of q3 compatibility on jumppads (Static_Fiend) -d dpmod: make grapple off-hand (joe hill) --d litsupport: fix the one COM_HunkFile call that uses two parameters (glquake took one) and fix the few "//lit support begin" messages at the end of code blocks (metlslime) -f darkplaces: figure out what crashes when this sequence is done: r_speeds 1;map anything, crash (Stribbs) -f darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) -f darkplaces: model interpolation off crashes? (SeienAbunae) -d darkplaces: Host_Name_f validate player names, stripping \r and \n 0 darkplaces: Mod_Q3BSP_TraceBrush_RecursiveBSPNode can be optimized to take a clipflags parameter like R_Q3BSP_RecursiveworldNode (Vic) 0 darkplaces: add DP_OGGSOUND extension which can be checked by mods to know they can intentionally load .ogg instead of .wav, since the engine prefers wav over ogg normally (CheapAlert) 0 darkplaces: add DP_SENSITIVITYSCALE extension which scales sensitivity on client like viewzoom does, but without affecting fov, note if this is non-zero it overrides viewzoom sensitivity entirely, it does not scale it (Urre) @@ -366,6 +363,7 @@ d darkplaces: Host_Name_f validate player names, stripping \r and \n 4 darkplaces: ingame mod switching 4 darkplaces: make hqbsp save mip textures to bsp if tga textures are found 4 darkplaces: rewrite sound system! (FrikaC, Static_Fiend, SeienAbunae) +4 darkplaces: rotating MOVETYPE_PUSH code calls blocked when it's just a touch, it isn't even trying to push (SeienAbunae) 4 darkplaces: use getaddrinfo to support ipv6, add support for winsock2 (or require it), check if winsock2 has ipv6 functions (getaddrinfo)... (|Rain|) 4 darkplaces: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre) 4 darkplaces: use the memory pool nesting feature ! (Black[,Vicious]) @@ -395,7 +393,6 @@ d darkplaces: Host_Name_f validate player names, stripping \r and \n 7 darkplaces: mirrors (SeienAbunae) 7 darkplaces: shadow volume clipping (romi) 7 darkplaces: should add quake3 shader support even though the language is utterly insane -4 darkplaces: rotating MOVETYPE_PUSH code calls blocked when it's just a touch, it isn't even trying to push (SeienAbunae) d darkplaces: "edict -1" and other invalid numbers cause an error, should just complain (Supajoe) d darkplaces: (goodvsbad2) increase chase_stevie height to 2048 (yummyluv) d darkplaces: .skin loading for models (override skins - not exactly shaders, but adequate, missing replacements are nodraw, this allows q3 player models with optional accessories) (Electro) @@ -404,6 +401,7 @@ d darkplaces: GAME_FNIGGIUM: "data" directory (not "id1" at all) d darkplaces: GAME_FNIGGIUM: 22050/44100 khz sound default d darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down (Sajt) d darkplaces: GAME_FNIGGIUM: minimum resolution: 640x480 +d darkplaces: Host_Name_f validate player names, stripping \r and \n d darkplaces: PF_traceline/PF_tracebox now work with world as the edict d darkplaces: Quake3 bsp support (Vermeulen, Mitchell, SeienAbunae) d darkplaces: TEXF_CLAMP needs to use GL_CLAMP_TO_EDGE (if not supported just use REPEAT as a fallback, not aware of any cards that lack this) @@ -525,6 +523,7 @@ d darkplaces: fix server crashing from client timeouts (Moz) d darkplaces: fix server list not working until you set maxplayers above 1 (Rick) d darkplaces: fix server list only querying the master to reply (Rick) d darkplaces: fix skybox geometry (SeienAbunae) +d darkplaces: fix skybox orientation to match glquake/quake2/quake3, it needs to be rotated 90 degrees; +X should be rt (metlslime) d darkplaces: fix sounds not following entities (yummyluv, SeienAbunae) d darkplaces: fix starting non-existent maps. (drops to console with an error like it should) d darkplaces: fix startup on multiplayer games so they don't start a game when executing startdemos unless -listen or -dedicated was used (yummyluv) @@ -655,6 +654,7 @@ d hmap2: report locations of lights which can not be vis optimized (Urre, FrikaC d hmap2: update .bat files to use hmap2 name and remove -noreuse from revis.bat (Vic) d hmap: add support for GTKRadiant stuff d lhfire: post lhfire build with example scripts. +d litsupport: fix the one COM_HunkFile call that uses two parameters (glquake took one) and fix the few "//lit support begin" messages at the end of code blocks (metlslime) d lmp2pcx: post new lmp2pcx build. d revelation: fix bodies, they're standing due to invalid frame mappings (romi) d revelation: fix lingering glow on lightning deaths (romi) -- 2.39.2