From 5753f26435ec54b7667388760cd3c752302f18ba Mon Sep 17 00:00:00 2001
From: "divverent divverent@d7cf8633-e32d-0410-b094-e92efae38249" <>
Date: Sun, 9 May 2010 10:52:43 +0000
Subject: [PATCH] UNMERGE fix funny loading screen breakage with DX vertex
 formats

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10182 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::unmerge=4108c0a580d0cb88188512f832f6b163cfa9edeb
---
 cl_screen.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/cl_screen.c b/cl_screen.c
index ea0297d7..73a4a44b 100644
--- a/cl_screen.c
+++ b/cl_screen.c
@@ -1989,13 +1989,12 @@ static void SCR_DrawLoadingScreen (qboolean clear)
 	GL_DepthTest(false);
 	R_Mesh_ResetTextureState();
 	GL_Color(1,1,1,1);
+	R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
 	if(loadingscreentexture)
 	{
-		R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
 		R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1);
 		R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 	}
-	R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
 	R_SetupShader_Generic(loadingscreenpic->tex, NULL, GL_MODULATE, 1);
 	R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 	SCR_DrawLoadingStack();
-- 
2.39.5