From 57255ee639475953a66691072c74d17f4013cde8 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 11 Jun 2013 15:21:55 +1000 Subject: [PATCH] Add new dodging cvars --- mutators.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/mutators.cfg b/mutators.cfg index b3e8ab94b..9ae9b26cc 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -14,10 +14,12 @@ set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" +set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen" set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" +set sv_dodging_frozen 0 "allow dodging while frozen" // =========== -- 2.39.2