From 56c5fcc7c03f2181e7239aaf61f4d2db25e20d5b Mon Sep 17 00:00:00 2001 From: terencehill Date: Mon, 24 Apr 2023 13:35:07 +0000 Subject: [PATCH] Update modeldecompile tool: improve intro --- modeldecompile-tool.md | 16 ++++------------ 1 file changed, 4 insertions(+), 12 deletions(-) diff --git a/modeldecompile-tool.md b/modeldecompile-tool.md index 3bb4617..76e90d5 100644 --- a/modeldecompile-tool.md +++ b/modeldecompile-tool.md @@ -1,15 +1,8 @@ -`modeldecompile` is a powerful command, decompiles any model format (DPM, MDL, IQM, MD3, BSP, ...). +`modeldecompile` is a powerful command that decompiles any model format (DPM, MDL, IQM, MD3, BSP, etc...) to OBJ. It's available in any Darkplaces game including Xonotic and can decompile any model (weapon, player or any object/entity) present in the game filesystem (in the game installation directory and in the `data` directory inside [your user directory](http://www.xonotic.org/faq/#config). -[**LegendGuard**](https://gitlab.com/LegendaryGuard) discovered something magical, if you put the .dpm file and .dpm.framegroups file (also .iqm, .iqm.framegroups, ...) in -
(`darkplaces_game` can be `xonotic`, `quake`, `wrath` or any DarkPlaces game) -- Windows: `%USERPROFILE%\Saved Games\darkplaces_game\data\`
-- Linux: `~/.darkplaces_game`
-- Mac: `~/Library/Application Support/darkplaces_game` -- Or in `darkplaces_game-data.pk3dir` directory. +Usage example: `modeldecompile models/weapons/v_crylink.md3` -the tool decompiles the mesh and the animations of a model in one action (the animations aren't distributed per actions). - -No matter if the model is a weapon, a player or any object/entity. +It decompiles the mesh and the animations of a model in one action (the animations aren't distributed per actions). An example of a .framegroups file from a player model (`okrobot1.dpm.framegroups`): @@ -60,5 +53,4 @@ After, select the armature of the imported model (orange highlighted) and import Result (video): https://streamable.com/1egthv -The actions can be created with the imported one to separate the keyframes of every animation. -
\ No newline at end of file +The actions can be created with the imported one to separate the keyframes of every animation. \ No newline at end of file -- 2.39.2