From 567ff868aa35749ac79923d313602cbe9b1e3997 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 28 Feb 2017 20:53:32 +1000 Subject: [PATCH] Decrease default max damagetext size to 14 (still 3 units above the font scale of everything else) --- qcsrc/common/mutators/mutator/damagetext/damagetext.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc index 686079b4c..d5057dce1 100644 --- a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc @@ -33,7 +33,7 @@ AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', "Damage AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, "Damage text uses weapon color"); AUTOCVAR_SAVE(cl_damagetext_size_min, float, 8, "Damage text font size for small damage"); AUTOCVAR_SAVE(cl_damagetext_size_min_damage, float, 0, "How much damage is considered small"); -AUTOCVAR_SAVE(cl_damagetext_size_max, float, 16, "Damage text font size for large damage"); +AUTOCVAR_SAVE(cl_damagetext_size_max, float, 14, "Damage text font size for large damage"); AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 100, "How much damage is considered large"); AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage text initial alpha"); AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds"); -- 2.39.2