From 567e27b51e564b5a5b09b44a4cef18779bd902e2 Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 1 Mar 2013 21:01:06 +1100 Subject: [PATCH] Don't spawn monsters if no spawnpoint was found --- qcsrc/server/mutators/gamemode_td.qc | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/qcsrc/server/mutators/gamemode_td.qc b/qcsrc/server/mutators/gamemode_td.qc index 1458d7886..17dcd57ca 100644 --- a/qcsrc/server/mutators/gamemode_td.qc +++ b/qcsrc/server/mutators/gamemode_td.qc @@ -371,6 +371,12 @@ void TD_SpawnMonster(string mnster, string strngth, string type) if(e == world) e = PickSpawn("monster_swarm", ""); + + if(e == world) + { + print("Warning: couldn't find any spawns, no monsters will spawn!\n"); + return; + } mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0); mon.target = e.target; -- 2.39.2