From 560037aeb016d9cb01e3a78c5b43d530afa5b63c Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Wed, 23 Mar 2011 07:17:14 +0100 Subject: [PATCH] use crylink_impact again (which is a copy of crylink_impactbig currently, but keeping them separate for morphed to play with) --- qcsrc/server/w_crylink.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/w_crylink.qc b/qcsrc/server/w_crylink.qc index 95a96344f..ef8dd8d16 100644 --- a/qcsrc/server/w_crylink.qc +++ b/qcsrc/server/w_crylink.qc @@ -643,7 +643,7 @@ float w_crylink(float req) org2 = w_org + w_backoff * 2; if(w_deathtype & HITTYPE_SECONDARY) { - pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1); // because it looks too pathetic the other way. Maybe later expand this to do a special effect for secondary only. + pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1); if(!w_issilent) sound(self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM); } -- 2.39.2