From 55edee5a503a5808e98d0e6e9ace1aef16f4175e Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 11 Jun 2006 13:12:07 +0000 Subject: [PATCH] changed the default crosshair textures to use greyscale instead of alpha fading git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6462 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_draw.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/gl_draw.c b/gl_draw.c index 2c30279c..5f40fb73 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -263,10 +263,8 @@ static rtexture_t *draw_generatecrosshair(int num) } else { - data[i][0] = 255; - data[i][1] = 255; - data[i][2] = 255; - data[i][3] = (unsigned char) ((int) (in[i] - '0') * 255 / 7); + data[i][0] = data[i][1] = data[i][2] = (unsigned char) ((int) (in[i] - '0') * 127 / 7 + 128); + data[i][3] = 255; } } return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); -- 2.39.2