From 54fa48ae13458ed0b54273fdc6308e0b0818750b Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 2 Jun 2013 21:19:51 +1000 Subject: [PATCH] Don't reset angle while pouncing --- qcsrc/server/monsters/lib/monsters.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/monsters/lib/monsters.qc b/qcsrc/server/monsters/lib/monsters.qc index d0aefc905..1734b9f16 100644 --- a/qcsrc/server/monsters/lib/monsters.qc +++ b/qcsrc/server/monsters/lib/monsters.qc @@ -644,7 +644,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ if (vlen(self.velocity) <= 30) { monsters_setframe(manim_idle); - if(self.state != MONSTER_STATE_ATTACK_MELEE) + if(self.state != MONSTER_STATE_ATTACK_MELEE && self.state != MONSTER_STATE_ATTACK_LEAP) if(self.enemy) self.angles_y = enemy_face_y; else -- 2.39.2