From 54b92b8079815c12f27fdc8b29b170474beb6961 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Sat, 11 Dec 2010 20:42:15 +0200 Subject: [PATCH] forced respawn in CTS --- qcsrc/server/cl_client.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index c9cea7d21..c1005d003 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2723,7 +2723,7 @@ void PlayerPreThink (void) if(frametime) player_anim(); button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE); - force_respawn = (g_lms || (g_ca) || autocvar_g_forced_respawn); + force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn); if (self.deadflag == DEAD_DYING) { if(force_respawn) -- 2.39.2