From 54b58e6b1c501e423df3850fc6a9c9749c271ffb Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 8 Nov 2011 20:27:31 +0000 Subject: [PATCH] allow time-based traileffectnum effects by passing frametime as count to the particle effect, this means that a trail effect can use count rather than trailspacing for a time-based effect git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11539 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=bff24a1ec93aad0f413d2d22171aa95e105fbdb6 --- cl_main.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cl_main.c b/cl_main.c index 96cca421..1d8c3f3e 100644 --- a/cl_main.c +++ b/cl_main.c @@ -1275,7 +1275,8 @@ void CL_UpdateNetworkEntityTrail(entity_t *e) if (len > 0) len = 1.0f / len; VectorScale(vel, len, vel); - CL_ParticleTrail(trailtype, 1, e->persistent.trail_origin, origin, vel, vel, e, e->state_current.glowcolor, false, true, NULL, NULL); + // pass time as count so that trails that are time based (such as an emitter) will emit properly as long as they don't use trailspacing + CL_ParticleTrail(trailtype, bound(0, cl.time - cl.oldtime, 0.1), e->persistent.trail_origin, origin, vel, vel, e, e->state_current.glowcolor, false, true, NULL, NULL); } // now that the entity has survived one trail update it is allowed to // leave a real trail on later frames -- 2.39.2